![]() In fact, the game world is rather unique in how it was made. The team had clearly spent a lot of time there and captured the feel of hiking through a dense forest, which made the game very pleasurable to just stroll through, even if there was nothing interesting happening. At the time of release, few games had captured the feeling of a small town in the pacific midwest as well as this one had. Of everything going on in Alan Wake, I think the best aspect in it is the atmosphere and environments. Let me comment on those aspects first, but I'll say right now that the real juiciness of this game comes in discussing the story. It's the first game I played to completion on the EGS too, which I largely shouldn't have thoughts about, but I somehow do. It's actually interesting to go back to because in many ways, it's a prototype of the kinds of games that would come. The fact that a remaster was made, the recent video essay thread criticizing it, an older video essay, my own nostalgia for the game, and the fact that Alan Wake 2 is being made. Alan Wake has quite a journey, and things are unraveling at an unprecedented pace, even at this halfway point.There are a lot of things that made me want to revisit Alan Wake. I typically have to multiply 1.5x to 2x when it comes to numbers reported to HowLongToBeat, however. The game takes the average player 12 hours or so. Three more episodes to go until I roll credits on this bad boy. Episode 1, 2, and now 3 all had a closing credits song, of sorts, and they're always a surprise and they're always dope. But if nothing else, check out the funky track that ends the episode. It's a lot to ask you to watch all three videos. I'm glad I didn't wait until Fall 2021 for a replay myself. But the core of Alan Wake's gameplay and narrative beats (the manuscript pages, the episodes of Night Springs on TV, the frequent and fun cut scenes) that, I don't know, I wouldn't hesitate to tell you to go out and purchase old Alan Wake right now. I've seen some side-by-sides comparing old Alan Wake screenshots with upcoming Alan Wake Remastered screenshots. ![]() ![]() There's no commentary in my playthrough, but I was freaking out, y'all.Īnyway, Alan Wake looks pretty good for being an 11-year-old game. I've never been more scared in a video game than when a possessed length of underground piping was thrashing around inside of a train car and howling like a banshee. So that's what's happening here in Alan Wake. Alan Wake pulls out more Stephen King inspiration to explain it. Makes it so you can't trust a single thing in the environment to just sit still. This is also where Alan Wake gets to deal with a lot of inanimate objects coming at him. Dude looks like Paul Blart: Mall Cop, and activates my Max Payne bullet-time dodging the second he shows up. It's physically impossible for me to play any faster. If that offends you, I heartily apologize. I tend to turn any and all video games into walking simulators whenever I get the chance. But that's me soaking in the environment, letting the thrills and chills build up, and, well, giving my flashlight batteries time to recharge between combat encounters. You see me walking through Alan Wake's dark forest when most players would be running. I even lost some of my gameplay due to general ineptitude when using Twitch Studio to stream. Episode 3 was about three hours (see below). I had fun turning Gaming Nexus into Alan Wake Nexus over the weekend.
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